Irrational Behavior Episode 2: The Way Things Were
Irrational was once a tiny team that made games on miniscule budgets. Today we’re much, much bigger and the budget’s grown along with the ambition of the group’s games. This month’s episode of...
View ArticleIrrational Behavior Episode 3: How We Got Here
Telemarketer Ken Levine. Playboy illustrator Scott Sinclair. This month’s episode of Irrational Behavior explores what we did before we began developing videogames. This months episode highlights...
View ArticleIrrational Behavior Episode 5: What Are We Afraid Of
Sharks, spiders, the dark, and chemistry exams. These are just a couple of the things that we are scared of. In this episode of Irrational Behavior we look at the things we are scared of and how it...
View ArticleIntroducing Irrational Interviews
Since launching IrrationalGames.com we’ve been thrilled by the public’s reaction to our monthly features From the Vault and Irrational Behavior. Today we are excited to announce the pilot episode of...
View ArticleA Message from Ken Levine
On Wednesday, August 11, we will be revealing Irrational Games’ new project to the press. At this special event, the press will be seeing a trailer and a live demonstration of gameplay. On Thursday,...
View ArticleGameTrailers interviews Ken Levine & Shawn Robertson on BioShock Infinite
GameTrailers.com attended the BioShock Infinite Announcement Event in New York last week and were able to chat with Lead Artist Shawn Robertson and Creative Director Ken Levine on the genesis of...
View ArticleJoystiq interviews Ken Levine on BioShock Infinite
Joystiq had the opportunity to talk with Creative Director Ken Levine at the BioShock Infinite Announcement Event in New York last week. The conversation covers all areas from the last three years...
View ArticleIrrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer
In this episode of Irrational Behavior we let you look behind the scenes of the creation at the BioShock Infinite trailer. Some of the people responsible for directing and creating the trailer...
View ArticleIrrational Interviews Episode 2: Brian Michael Bendis
“The city is an equal lead character to whoever your leads are,” says noted comics writer Brian Michael Bendis, author of successful independent series Powers as well as numerous Marvel lines...
View ArticleBioShock Infinite press coverage and interviews
Plenty of BioShock Infinite press coverage has hit the web recently, including interviews with creative director Ken Levine and other Irrational team members. Here are some notable pieces from the past...
View ArticleA pair of Infinite interviews
This week saw the release of two new in-depth BioShock Infinite interviews, one with creative director Ken Levine and another with development director Tim Gerritsen. Ken spoke with IGN Australia about...
View ArticleIrrational Interviews Episode 3: Kieron Gillen
Creative people have no shortage of media through which to express their ideas, and they often move from one to another before they find the one that most speaks to them. Kieron Gillen had a long and...
View ArticleFrom the Vault: The Monster Island Pitch
“Stop, you fools! Your puny weapons won’t stop that monstrosity…they’ll just make it stronger!” –Dr. Von Eckhardt, Scientist Many game ideas never make it to store shelves, and Irrational Games has...
View ArticleIrrational Interviews Episode 4: Cliff Bleszinski
Not many game developers can be considered celebrities, but Cliff Bleszinski fits the bill. One of the industry’s best-known names, he travels in star-studded circles and serves as a de facto...
View ArticleIrrational Interviews Episode 5: Zack Snyder
Over the last several years, film director Zack Snyder has built a reputation on the back of successfully adapting and remaking fan-favorite works like the comic books 300 and Watchmen, and the zombie...
View ArticleIrrational Behavior 8: Immigrants and Natives
Does Irrational Games have a mission? Can there possibly be any methods to its well-documented madness? We’re ringing in the new year with an attempt to answer those questions, viewed through the lens...
View ArticleKen Levine talks BioShock Infinite with GamePro
What do The Shining, Blue Velvet, and rollercoasters have in common? They were all among the influences that have contributed to BioShock Infinite, according to GamePro’s new interview with creative...
View ArticleIrrational Interviews 6: Randy Pitchford
Randy Pitchford surprised the world when he announced at PAX 2010 that the near-mythical Duke Nukem Forever would actually come out in 2011, courtesy of his studio Gearbox Software. The independent...
View ArticleIrrational’s PAX East panel announced
How was Columbia created? Key Irrational developers will answer that question during an in-depth panel at PAX East in Boston this March, with BioShock Infinite materials ranging from concept sketches...
View ArticleThe Creation of Columbia at PAX
“You could float 12 different kinds of cities up there–the question is, does it fit the narrative and support the narrative?” -Nate Wells Ken Levine and Irrational’s senior art team packed the house at...
View ArticleKen talks BioShock Infinite with Kotaku
“You can’t have a society without a battle of ideas.” That’s the crux of this Kotaku interview with Irrational creative director Ken Levine. Kotaku’s Stephen Totilo delves into the inspirations that...
View ArticleGamers Heart Japan special airs this weekend
Dozens of video game developers and journalists recently came together to produce Gamers Heart Japan, a one-hour special aimed at spurring Red Cross donations to benefit victims of the recent Japanese...
View ArticleKeighley grills Levine on GT.TV
The next big gameplay demonstration of BioShock Infinite is coming–but not until E3. Until then, let the dulcet tones of our creative director Ken Levine ease the wait. Ken spoke to GT.TV’s Geoff...
View ArticleIrrational Interviews 7: Brian Reynolds
If you’ve played Civilization II, Alpha Centauri, Rise of Nations, or Frontierville, you know the work of Brian Reynolds. Having spent 30 years (and counting) making games, Brian’s game design...
View ArticleKen Levine explains Sky-Lines
Over the next few weeks, we’ll be releasing a series of video featurettes with Ken Levine explaining aspects of BioShock Infinite’s gameplay and world. First up is Sky-Lines, the rollercoaster-like...
View ArticleColumbia’s Factions at War
Our series of BioShock Infinite video featurettes continues with a look at the conflict erupting between Columbia’s dominant factions, the ultranationalist Founders and the anarchical Vox Populi. Click...
View ArticleTears: Windows Into Other Worlds
Our series of BioShock Infinite video featurettes continues as creative director Ken Levine explains the “tears” that litter the world of Columbia–and Elizabeth’s power to manipulate them. Click here...
View ArticleBioShock Infinite wins 75 E3 editorial honors
Irrational Games and 2K Games today announced that BioShock Infinite, the next installment in the BioShock series developed by Irrational Games, has earned 75 E3 2011 editorial awards, including 39...
View ArticleE3 Demo: The First Two Minutes
It’s almost here. In our final teaser video before the full E3 2011 gameplay demonstration is released, creative director Ken Levine introduces the first two minutes of the demo. We’re also excited to...
View ArticleEGMi’s BioShock Infinite cover story
BioShock Infinite is on the cover of EGM magazine this month, and you can check out the full digital companion issue for free. It includes a lengthy interview with our creative director Ken Levine,...
View ArticlePC Gamer’s BioShock Infinite cover story
What’s that, Booker? You want to slam that Sky-Hook in my face? JUST TRY IT! In the latest PC Gamer, you’re going to feel the intense rush of a Sky-Hook to your FACE! Either that, or an awesome...
View ArticleSee the voices of Booker and Elizabeth at PAX
You won’t want to miss Irrational’s PAX Prime 2011 panel, where you’ll be able to see the voice actors who bring BioShock Infinite’s Booker and Elizabeth to life. Troy Baker, the voice of Booker...
View ArticleIrrational at PAX Prime 2011
PAX Prime is just days away, and Irrational is gearing up for the transcontinental trek from Boston to Seattle. We’ve got plans. THE PANELS You’ve got two chances to see Irrational in PAX panel...
View ArticleIrrational Interviews 8: BioWare
This episode of Irrational Interviews features two guests. That’s particularly noteworthy, because either one of them alone has a list of accomplishments a mile long. Ray Muzyka and Greg Zeschuk...
View ArticleIrrational at PAX Prime 2011
No sooner had we recovered from Gamescom 2011 than we were already heading right back out for the next big industry event, the mighty PAX Prime in Seattle. To nobody’s surprise, it was an amazing...
View ArticleIrrational’s PAX Panel and Voice Actor Q&A
PAX Prime 2011 saw the first public appearance on behalf of BioShock Infinite by the game’s two lead voice actors, Troy Baker (Booker DeWitt) and Courtnee Draper (Elizabeth). They participated in our...
View ArticleFrom the Vault: Dungeon Duel
If you keep up with our blog and podcasts, you’ve heard about how we throw a lot of work away. Some pitches, like Monster Island, never make it past the documentation stage. Others, like...
View ArticleMaking the E3 Demo
GameSpot posted a video recently going over the E3 demo for BioShock Infinite, but this time around, they had Irrational Games Creative Director Ken Levine, Art Director Nate Wells and Lead Artist...
View ArticleIrrational Interviews 9: Guillermo del Toro, Part 1
Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for...
View ArticleBehind Booker and Elizabeth Part 2
Machinima posted the second exclusive trailer in our behind-the-scenes trailer looking at the people behind Booker and Elizabeth from BioShock Infinite. This new trailer delves into the methods used by...
View ArticleIrrational Interviews 9: Guillermo del Toro, Part 2
Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for...
View ArticleWhat Could Have Been
CNN recently sat down with Ken Levine to talk about BioShock Infinite, or more specifically, the time period it’s set in, its influences, and the America that could have been. With the 1893 World’s...
View ArticleOrigins Of A Geek
The folks from the PlayStation Blog recently sat down with Ken Levine, but this time, they didn’t go into the nitty gritty of BioShock Infinite. Rather, the conversation focused on something that’s...
View ArticleAnnouncing 1999 Mode
Back in December, there was a survey from us here at Irrational to better understand how you play games. We had a hunch about a new feature for BioShock Infinite, and we built this survey to see if...
View ArticleHeavy Hitters Part 1: Motorized Patriot
In the first episode of our new video series, Irrational Games introduces you to one of the new, unique BioShock Infinite antagonists you’ll be facing in the city of Columbia. Introducing the...
View ArticleHeavy Hitters Part 2: Handyman
In this second episode of our Heavy Hitter series, we go back to the very first enemy most fans saw in the BioShock Infinite announcement trailer: the powerful, gigantic yet agile Handyman. Man?...
View ArticleBioShock at the Smithsonian
Are video games art? They are if you ask Chris Melissinos, the curator of “The Art of Video Games,” an exhibit opening at the Smithsonian American Art Museum in Washington, D.C. this past weekend. The...
View ArticleHeavy Hitters Part 3: Boys of Silence
The third installment of our Heavy Hitters may surprise you. Instead of brute force and heavy artillery, these guys only use sound — it’s all they’ll need to get your adrenaline flowing as you check...
View ArticleHeavy Hitters Part 4: Siren
In the fourth and final installment of our Heavy Hitter series, we’re taking the creepy-factor up a notch. Imagine taking down a bunch of bad guys, only to realize that you’ve just created fuel for...
View ArticleCreating Elizabeth: The Women That Brought Her To Life
Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted...
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